Index
Main Window
Multiplayer
Metadata
General Settings
Respawn Settings
Social Settings
Map and Game Settings
Team Settings
Individual Team Settings
Loadout Settings
Individual Loadout Settings
Script-Specific Settings
Option Visibility
Title Update Settings
(all player traits)
Forge Settings
Firefight
Metadata
Firefight Settings
Player Lives
Respawn Settings
Round Settings
Bonus Wave Settings
Custom Skulls
Other Settings
General Settings
Social Settings
Map and Game Settings
Team Settings
Individual Team Settings
Loadout Settings
Individual Loadout Settings
(all player traits)
(all wave traits)
Script Window
Metadata Strings
All Other Strings
Editing and Localization
Forge Labels
Map Permissions
Player Rating Parameters
Required Object Types
Scripted Options
Scripted Traits
Scripted Stats
Scripted Widgets
Gametype Code
Scripting Language
Aliases
Events
For-each-loops
If-/alt-statements
Operators
Special string characters
User-defined enums
User-defined functions
Useful code snippets
Variable declarations
Best practices
Advanced
Scripted object count limit
Inlined triggers
Under the hood
Script API reference
Namespaces
Content not in any namespace
enums
game
global
temporaries
Types
Variables
Number
Object
Player
Team
Timer
Misc
Bool
Engine Icon
Forge Label
Format String
Incident
Object Type
Player Set
Player Traits
Sound
Variant ID
Waypoint Icon
Widget
Widget Icon
Concepts
Bipeds and items
Coordinates
Firefight
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