Player Traits

The pages for player traits allow you to edit traits applied to the player during certain situations.

Defense

Damage Resistance
A multiplier which scales all damage that the player takes. Note that the "Invulnerable" value will not protect a player from level boundaries or scripted damage.
Health Multiplier
The player's max health.
Health Regen Rate
How fast the player's health regenerates.
Shield Multiplier
The player's max shields.
Shield Regen Rate
How fast the player's shields regenerate or drain. The drain values are named based on how long it takes for a player with 100% shields to fully lose their shields.
Overshield Regen Rate
How fast the player's shields regenerate or drain if they have overshields.
Headshot Immunity
Whether it is possible to instantly kill the player with a headshot from a precision weapon while their shields are drained.
Assassination Immunity
Whether it is possible to kill this player with an assassination or with a melee to the back.
Shield Vampirism
Whether this player gains shields whenever they damage an enemy player's shields.
Can't Die From Damage
Whether this player is totally immune to all forms of damage, except level boundaries.

Offense

Weapon Damage Multiplier
A multiplier which scales all damage that the player deals with their weapons and grenades.
Melee Damage Multiplier
A multiplier which scales all damage that the player deals with melee attacks.
Primary Weapon
The primary weapon that the player will spawn with, if they have this set of traits while spawning.
Secondary Weapon
The secondary weapon that the player will spawn with, if they have this set of traits while spawning.
Armor Ability
The Armor Ability that the player will spawn with, if they have this set of traits while spawning.
Grenade Count
The grenades that the player will spawn with, if they have this set of traits while spawning.
Grenade Regeneration

If enabled, the player will be given one frag grenade and one plasma grenade on every fifth second of the round.

Note that this option has no effect when used in Firefight.

Weapon Pickup
Controls whether the player is allowed to pick up weapons, grenades, and Armor Abilities.
Infinite Ammo
Controls whether the player has limited ammo, and whether they have to reload.
Ability Usage
Controls whether the player can use their equipped Armor Ability.
Abilities Drop on Death
If enabled, this player will drop their Armor Ability when killed, allowing other players to pick it up.
Infinite Abilities
Controls whether the player has an energy limit and cooldown on their Armor Ability.

Movement

Movement Speed
Scales the player's movement speed.
Jump height
Scales the player's Jump Height. The "Unchanged" value is "below" zero.
Player Gravity
Scales the player's gravity.
Double Jump (Unused)
This option was intended to control the player's ability to double-jump. However, in testing, it has no effect.
Vehicle Use
Controls whether the player can enter vehicles, and which seats they can enter.

Appearance

Active Camo
Controls whether the player has Active Camo.
Visible Waypoint
Controls who, if anyone, can see a waypoint on the player. This setting is overridden by scripted waypoints.
Visible Name
Controls who, if anyone, can see the player's gamertag when aiming near them.
Aura

One of the following visual effects applied to the player:

Unchanged
No change.
None
No effect.
Team Primary Color
The player's primary armor color is overridden by their team color even if a Forced Color is set. If a Forced Color is set, it will still influence the armor's secondary color.
Darken Armor Color
The player's armor color will be noticeably darker.
Pastel Armor Color
The player's armor color will be noticeably lighter.
Unknown 5
Unknown. No obvious visual effect in-game.
Unknown 6
Unknown. No obvious visual effect in-game.
Forced Color
Override a player's armor color — both the one set in their customization options, and the one applied by team membership during team games.

Sensors

Motion Tracker Mode

One of the following values:

Unchanged
No change.
No Radar
The player has no motion tracker.
Show Only Allies
Enemies do not appear on the motion tracker.
Normal
All players can appear on the motion tracker if they are moving fast enough.
Enhanced
All players will appear on the motion tracker, regardless of their movement speed.
Motion Tracker Range
Determine how far away the motion tracker can "see."
Directional Damage Indicator
Unknown. Single-player tests failed to discover this option's effect.