Wave Traits

The wave traits page allows you to edit the traits for NPCs. Note that these traits are far less varied than player traits, and mainly concern AI behavior.

The fields available to edit are as follows:

Damage Modifier
Scales the amount of damage that NPC weapons and melees do.
Damage Resistance
Scales the amount of damage that NPCs can withstand. Note that this also scales the strength of breakable enemy armor, such as Grunt Ultras' helmets.
Vision
Controls how likely an NPC is to notice an enemy within its line of sight.
Hearing
Controls how likely an NPC is to notice enemies that are making noise.
Luck
Controls how likely an NPC is to dodge grenades and needles, versus how likely an NPC Grunt is to flee or attempt a suicide bombing.
Shootiness
Controls NPCs' accuracy and tendency to fire excess shots.
Grenades
Controls how often NPCs use grenades.
Don't Drop Equipment on Death
If this option is enabled, then NPCs will not drop weapons or grenades when they die.
Assassination Immunity
Controls whether NPCs are immune to instant-kill melees to the back, and to special finishing moves (which players will not be allowed to perform).
Headshot Immunity
Controls whether NPCs are immune to instant-kill headshots.