Player Traits
The pages for player traits allow you to edit traits applied to the player during certain situations.
Defense
- Damage Resistance
- A multiplier which scales all damage that the player takes. Note that the "Invulnerable" value will not protect a player from level boundaries or scripted damage.
- Health Multiplier
- The player's max health.
- Health Regen Rate
- How fast the player's health regenerates.
- Shield Multiplier
- The player's max shields.
- Shield Regen Rate
- How fast the player's shields regenerate or drain. The drain values are named based on how long it takes for a player with 100% shields to fully lose their shields.
- Overshield Regen Rate
- How fast the player's shields regenerate or drain if they have overshields.
- Headshot Immunity
- Whether it is possible to instantly kill the player with a headshot from a precision weapon while their shields are drained.
- Assassination Immunity
- Whether it is possible to kill this player with an assassination or with a melee to the back.
- Shield Vampirism
- Whether this player gains shields whenever they damage an enemy player's shields.
- Can't Die From Damage
- Whether this player is totally immune to all forms of damage, except level boundaries.
Offense
- Weapon Damage Multiplier
- A multiplier which scales all damage that the player deals with their weapons and grenades.
- Melee Damage Multiplier
- A multiplier which scales all damage that the player deals with melee attacks.
- Primary Weapon
- The primary weapon that the player will spawn with, if they have this set of traits while spawning.
- Secondary Weapon
- The secondary weapon that the player will spawn with, if they have this set of traits while spawning.
- Armor Ability
- The Armor Ability that the player will spawn with, if they have this set of traits while spawning.
- Grenade Count
- The grenades that the player will spawn with, if they have this set of traits while spawning.
- Grenade Regeneration
-
If enabled, the player will be given one frag grenade and one plasma grenade on every fifth second of the round.
Note that this option has no effect when used in Firefight.
- Weapon Pickup
- Controls whether the player is allowed to pick up weapons, grenades, and Armor Abilities.
- Infinite Ammo
- Controls whether the player has limited ammo, and whether they have to reload.
- Ability Usage
- Controls whether the player can use their equipped Armor Ability.
- Abilities Drop on Death
- If enabled, this player will drop their Armor Ability when killed, allowing other players to pick it up.
- Infinite Abilities
- Controls whether the player has an energy limit and cooldown on their Armor Ability.
Movement
- Movement Speed
- Scales the player's movement speed.
- Jump height
- Scales the player's Jump Height. The "Unchanged" value is "below" zero.
- Player Gravity
- Scales the player's gravity.
- Double Jump (Unused)
- This option was intended to control the player's ability to double-jump. However, in testing, it has no effect.
- Vehicle Use
- Controls whether the player can enter vehicles, and which seats they can enter.
Appearance
- Active Camo
- Controls whether the player has Active Camo.
- Visible Waypoint
- Controls who, if anyone, can see a waypoint on the player. This setting is overridden by scripted waypoints.
- Visible Name
- Controls who, if anyone, can see the player's gamertag when aiming near them.
- Aura
-
One of the following visual effects applied to the player:
- Unchanged
- No change.
- None
- No effect.
- Team Primary Color
- The player's primary armor color is overridden by their team color even if a Forced Color is set. If a Forced Color is set, it will still influence the armor's secondary color.
- Darken Armor Color
- The player's armor color will be noticeably darker.
- Pastel Armor Color
- The player's armor color will be noticeably lighter.
- Unknown 5
- Unknown. No obvious visual effect in-game.
- Unknown 6
- Unknown. No obvious visual effect in-game.
- Forced Color
- Override a player's armor color — both the one set in their customization options, and the one applied by team membership during team games.
Sensors
- Motion Tracker Mode
-
One of the following values:
- Unchanged
- No change.
- No Radar
- The player has no motion tracker.
- Show Only Allies
- Enemies do not appear on the motion tracker.
- Normal
- All players can appear on the motion tracker if they are moving fast enough.
- Enhanced
- All players will appear on the motion tracker, regardless of their movement speed.
- Motion Tracker Range
- Determine how far away the motion tracker can "see."
- Directional Damage Indicator
- Unknown. Single-player tests failed to discover this option's effect.