Variant ID

Variant IDs are predefined values that can be used to specify an object variation, when creating objects, or an animation name, when working with "device machines."

You may use any of the values below, or you may use the value none to use the default ID for the object in question.

Animations

mp_boneyard_a_idle_start
An animation name for Phantom models.
mp_boneyard_a_fly_in
An animation name for Phantom models.
mp_boneyard_a_idle_mid
An animation name for Phantom models.
mp_boneyard_a_fly_out
An animation name for Phantom models.
mp_boneyard_b_fly_in
An animation name for Phantom models.
mp_boneyard_b_idle_mid
An animation name for Phantom models.
mp_boneyard_b_fly_out
An animation name for Phantom models.
mp_boneyard_b_idle_start
An animation name for Phantom models.
mp_boneyard_a_leave1
An animation name for Phantom models.
mp_boneyard_b_leave1
An animation name for Phantom models.
mp_boneyard_b_pickup
An animation name for Phantom models.
mp_boneyard_b_idle_pickup
An animation name for Phantom models.
mp_boneyard_a
An animation name for Phantom models.
mp_boneyard_b
An animation name for Phantom models.
mp_spire_fp
An animation name for Pelican models.

Object variants

default
Specifies an object's default variant.
carter
A variant name for Spartan bipeds; produces a male Spartan with Noble 1 (Carter)'s armor.
jun
A variant name for Spartan bipeds; produces a male Spartan with Noble 3 (Jun)'s armor.
female
A variant name for Spartan bipeds; produces a female Spartan with default armor.
male
A variant name for Spartan bipeds; produces a male Spartan with default armor.
emile
A variant name for Spartan bipeds; produces a male Spartan with Noble 4 (Emile)'s armor.
player_skull
A variant name for Spartan bipeds; produces a male Spartan with the Hazop helmet and CBRN, CQC shoulders, trauma kit, and FJ/PARA knee guards. (Bungie used the name "player_skull" internally for the CQC shoulders and Hazop helmet.)
kat
A variant name for Spartan bipeds; produces a female Spartan with Noble 2 (Kat)'s armor.
minor
A variant name for Elite bipeds; produces Elite Minor armor.
officer
A variant name for Elite bipeds; produces Elite Officer armor.
ultra
A variant name for Elite bipeds; produces Elite Ultra armor.
space
A variant name for Elite bipeds and Jetpacks. When used on Elites, it produces Elite Ranger armor. When used on Jetpacks, it produces the white Covenant Jetpacks seen in Campaign.
spec_ops
A variant name for Elite bipeds; produces Elite Spec Ops armor.
general
A variant name for Elite bipeds; produces Elite General armor.
zealot
A variant name for Elite bipeds; produces Elite Zealot armor.
mp
A variant name for Elite bipeds; produces a random armor set.
jetpack
A variant name for Elite bipeds; produces Elite Ranger armor.
gauss
A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Gauss Warthog instead.
troop
A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Troop Transport Warthog instead.
rocket
A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Rocket Warthog instead.
none_variant
A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Warthog with no turret.
destroyed
Produces a destroyed vehicle. Support varies across vehicle types, and in some cases, the "destroyed" effect may only be cosmetic (i.e. the vehicle may be fully operational, and it may be possible to "destroy" it for real).
damaged
Produces a damaged vehicle. Support varies across vehicle types; as of this writing, it only works on Pelicans.
no_sideguns
A variant name for Falcons; produces a Falcon with no side chainguns.
grenade
A variant name for Falcons; produces a Falcon with grenade launchers instead of side chainguns.
multiplayer
A variant name for Falcons; produces a Falcon with no main turret, and no extra seats besides the side chainguns.
no_side_turrets
A variant name for Phantoms; produces a Phantom with no door guns.
no_turrets
A variant name for Phantoms; produces a Phantom with no door guns or main turret.
no_chin_gun
A variant name for Phantoms; produces a Phantom with no main turret.
bed_long
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a long truck bed.
bed_long_container
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a long trailer.
bed_long_tanker
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a long tanker.
bed_small
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a small truck bed.
bed_small_container
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a small trailer.
bed_small_tanker
A variant name for civilian semi trucks. When applied to one, produces a semi truck with a small tanker.
plasma_cannon
A variant name for Shade turrets; produces a turret that fires plasma rounds (the default).
flak_cannon
A variant name for Shade turrets; produces a turret that fires fuel rods.
auto
A variant name for Shade turrets; produces a turret with the seat enclosed in a shielded barrier.
noblade
A variant name for Energy Swords; produces a sword with no visible blade. The sword otherwise functions as normal.

Unknown values

fr
Unknown.
pl
Unknown.
35_spire_fp
Unknown.

Notes

The list of variant IDs available to Megalo is defined in a *.MAP file's msit tag. Objects can define named variants in their hlmt tags, while model animation data (including named animations) is defined in jmad tags.