Team

A team is a group which may contain zero or more players.

There are eight global team variables, numbered from 0 to 7, which can be accessed as global.team[n].

This type contains nested variables. There are 8 nested numbers, 6 nested objects, 4 nested players, 4 nested teams, and 4 nested timers available.

Properties

score

The team's current score.

script_stat[n]

The value of a scripted Post-Game Carnage Report stat for this player.

Member conditions

has_alliance_status

Check this team's relationship with another team.

has_any_players

Check whether a team still has players on it.

Member actions

get_scoreboard_pos

Get a team's position on the scoreboard.

set_co_op_spawning

Control whether a team uses co-op spawning.

set_primary_respawn_object

This function appears to set a team's default respawn object, when co-op spawning is enabled.

set_respawn_vehicle

MCC-exclusive: Automatically spawn players inside of vehicles, without having to manually create vehicles and force players into them.

set_vehicle_spawning_enabled

MCC-exclusive: Although intended to let you control whether players spawn in vehicles or not, this function doesn't appear to actually do anything.