player.biped
Type: Object
This property allows you to access the biped a player is currently
in control of. If the player is not in control of a biped, e.g.
because they haven't spawned yet or they've been killed, then this
property's value will be no_object
.
This value is read-only.
Notes
This is the only property that can be accessed on nested variables, e.g. current_team.player[0].biped.