player.set_respawn_vehicle
This function was added to the Halo: The Master Chief Collection build of Halo: Reach in mid-July 2023, being backported from Halo 4's Megalo engine. Gametypes that use this function will likely fail to load on Xbox 360 builds of Halo: Reach (even when played via Xbox One backward compatibility).
This function allows you to set the respawn vehicle type for a player: when the player respawns, the game engine will automatically create a vehicle of this type and then force the player into one of its seats, preferring the driver's seat if accessible (and if compatible with the player's biped). In essence, this automates the task of using player.biped.place_at_me and player.force_into_vehicle in tandem.
Arguments
- vehicle type
-
The vehicle type that this player should respawn in.
Example
for each player do current_player.set_respawn_vehicle(warthog) end
Notes
If you specify an object type that is not defined on the current map, then the game will stop spawning the target player in a vehicle. However, if you specify an object type that isn't a vehicle and is defined on the current map, then this function will have no effect, and the player's respawn vehicle will remain unchanged.