player.force_into_vehicle
Force a player into a vehicle if any seat is available.
Arguments
- vehicle
The vehicle to force the player into.
Example
-- -- Force players into Sabres. -- for each player do -- -- First, let's make sure the player is actually spawned on the map. -- if current_player.biped != no_object then global.object[0] = current_player.get_vehicle() if global.object[0] == no_object then global.object[0] = current_player.biped.place_at_me(sabre, none, none, 0, 0, 0, none) current_player.force_into_vehicle(global.object[0]) end end end
Notes
If the vehicle is flipped, then the player will be moved to it, but will not be forced into it.