Player Set

This type represents a group of players, defined relative to some object or player's affiliation. The following values are supported:

no_one
Set the relevant group of players to nobody.
everyone
Set the relevant group of players to everybody.
allies
Set the relevant group of players to all allied players.
enemies
Set the relevant group of players to all enemy players.
default
Unknown.
mod_player
Modifies whether a single player is in the player set. You must pass two additional arguments: a player variable, and a number or number variable. If the number is 0, then the player will be removed from the set; otherwise the player will be added.