Player Set
This type represents a group of players, defined relative to some object or player's affiliation. The following values are supported:
- no_one
- Set the relevant group of players to nobody.
- everyone
- Set the relevant group of players to everybody.
- allies
- Set the relevant group of players to all allied players.
- enemies
- Set the relevant group of players to all enemy players.
- default
- Unknown.
- mod_player
- Modifies whether a single player is in the player set. You must pass two additional arguments: a player variable, and a number or number variable. If the number is 0, then the player will be removed from the set; otherwise the player will be added.