object.is_in_use
Check whether this object is an Armor Ability currently being used by a player.
Example
for each player do global.object[0] = current_player.get_armor_ability() if global.object[0].is_of_type(armor_lock) and global.object[0].is_in_use() then global.object[0].delete() game.show_message_to(current_player, none, "don't do that") end end
Notes
This function doesn't appear to ever actually return
true
when called on the Hologram armor ability.