object.set_waypoint_priority

Change the waypoint's visual priority.

Arguments

priority

Any of the following values:

low
The waypoint will be translucent — almost invisible, in fact.
normal
The waypoint will be normally visible.
high
The waypoint is visible even when the object is off-screen?
blink
The waypoint will blink rapidly. This is usually used for urgent waypoints, like a territory under attack in Invasion.

Example

for each object with label 2 do -- let's pretend this is all landmines
   current_object.set_waypoint_priority(low)
end

Notes

See also