object.remove_weapon
Remove a weapon from a biped.
Arguments
- mode
-
One of the following values:
- primary
- Remove the biped's primary weapon.
- secondary
- Remove the biped's secondary weapon.
- delete
A boolean indicating whether to delete the weapon (true) or merely drop it (false).
Example
-- -- Fore all players to be unarmed: -- for each player do current_player.biped.remove_weapon(secondary, true) current_player.biped.remove_weapon(primary, true) end