object.max_shields
Type: NumberThis accessor can be used to set an object's maximum shields.
This accessor supports write access only; you cannot read an existing value.
Example
for each player do current_player.biped.max_shields = 50 end
This accessor can be used to set an object's maximum shields.
This accessor supports write access only; you cannot read an existing value.
for each player do current_player.biped.max_shields = 50 end