set_scenario_interpolator_state

Maps can define "scenario interpolators," and assets in a map can query the state values of these interpolators. Multiplayer maps have three scenario interpolators defined. The first two are used to control whether the "sound emitter" obejcts available on these maps emit sound. The function of the third is unknown.

Arguments

which

The index of the scenario interpolator to set.

state

The state value to set.

Example

-- Make all script-spawned sound emitters play sound.

set_scenario_interpolator_state(1, 1)
set_scenario_interpolator_state(2, 1)