game.sudden_death_timer

Type: Timer

This timer is used for Sudden Death; it is displayed on the HUD when appropriate. Its initial value is the sudden_death_time.

Typically, Sudden Death will activate if, at the end of the round, a player is in a position where they can attempt to complete the objective. For example, during CTF, Sudden Death will activate if a player is standing very close to a flag that they can pick up and capture.

Typically, the Grace Period is used to complement Sudden Death. Sudden Death activates when a player is able to further an objective match; for example, it will enable if any player is standing close to a flag that they can pick up and score. In that scenario, if Sudden Death begins and then the conditions for it are no longer met (the player stops being near the flag), then the match will end after the Grace Period ends. Sudden Death never resets (if a player comes near the flag again, the timer will continue from where it left off), but the Grace Period does.

Example

alias sudden_death_enabled   = global.number[0]
alias announced_sudden_death = global.number[1] -- only announce the start of Sudden Death once

if not game.round_timer.is_zero() then 
   game.grace_period_timer = 0
end
if game.round_time_limit > 0 then 
   if not game.round_timer.is_zero() then 
      announced_sudden_death = 0
   end
   if game.round_timer.is_zero() then 
      if sudden_death_enabled == 1 then 
         game.sudden_death_timer.set_rate(-100%)
         game.grace_period_timer.reset()
         if announced_sudden_death == 0 then 
            send_incident(sudden_death, all_players, all_players)
            announced_sudden_death = 1
         end
         if game.sudden_death_time > 0 and game.grace_period_timer > game.sudden_death_timer then 
            game.grace_period_timer = game.sudden_death_timer
         end
      end
      if sudden_death_enabled == 0 then 
         game.grace_period_timer.set_rate(-100%)
         if game.grace_period_timer.is_zero() then 
            game.end_round()
         end
      end
      if game.sudden_death_timer.is_zero() then 
         game.end_round()
      end
   end
end

Notes

See also