game.score_to_win
Type: NumberThis value indicates the number of points that a player or team must be accumulate to win.
This value is read-only.
Example
-- Code borrowed from Territories, with slight modifications: play announcer -- voiceovers when the player approaches the score to win. alias announced_30s_win = player.number[0] alias announced_60s_win = player.number[1] for each player do alias threshold_30s = temp_int_00 alias threshold_60s = temp_int_02 -- threshold_30s = game.score_to_win threshold_60s = game.score_to_win threshold_30s -= 30 threshold_60s -= 60 if current_player.score >= threshold_60s and current_player.announced_60s_win == 0 and game.score_to_win > 60 then send_incident(one_minute_team_win, current_player, all_players) current_player.announced_60s_win = 1 end if current_player.score >= threshold_30s and current_player.announced_30s_win == 0 and game.score_to_win > 30 then send_incident(half_minute_team_win, current_player, all_players) current_player.announced_30s_win = 1 end end
Notes
The round will automatically end if a player or team reaches the score to win.