enums.damage_reporting_modifier
This enum contains values that can be returned by the player.get_death_damage_mod function.
- none
- No modifier.
- pummel
- The dead player was melee'd to death.
- assassination
- The dead player was melee'd in the back or assassinated.
- splatter
- The dead player was killed by impact damage.
- sticky
- The dead player was killed by a grenade stuck to their body.
- headshot
- The dead player was killed with a headshot.