Incident
This type represents events that can occur in a match. You can "send" incidents to the game engine in order to award medals, play announceover voiceovers, and more. Note that while many of these incidents correspond to medals and some correspond to Achievements, sending them won't necessarily award those medals or Achievements; among other things, incident responses can be configured on a per-game-mode basis, with distinctions between Matchmaking and Custom Games.
Halo: The Master Chief Collection may respond to incidents in its own
ways, which may not be evident through examination of Halo: Reach's
game files. 343 Industries seems to be mindful of this; for example, when a
Freeze Tag round begins its Neutral Flag phase, 343i imitates the effect of
the announce_ctf_start
incident (by manually writing a message
to the kill feed and playing the announcer sound) instead of sending it
directly. In general, if an incident that seems purely cosmetic also seems
to have been intended for a particular purpose, it may be best to use it
primarily for that purpose.
Internally, incidents and their effects are defined within each *.MAP file.
The ingd
(incident globals definition) tags define the incidents
themselves. When an incident has an event name listed, that name is one of
the "Engine Events" listed in the map's gegl
(game engine globals)
tag. Some incidents only exist to facilitate "spree" medals; for example, the
wingman_spawn
incident doesn't do anything in and of itself, but
the wingman_5x
, wingman_10x
, and wingman_15x
incidents all trigger automatically when wingman_spawn
has occurred
a certain number of times.
All incidents
- kill
- The cause player has killed the target player.
- grenade_kill
- The cause player has killed the target player with a grenade.
- guardian_kill
- The target player was killed by the Guardians.
- death
- The target player has died at the cause player's hands.
- assist
- Seems to indicate that the cause player assisted in killing some other player. It's not known whether the target player is meaningful.
- suicide
- The cause player has committed suicide.
- fell_to_death
- The cause player has fallen to their death. Unlike the "suicide" incident, this incident has unique kill feed text and no announcer voiceover.
- kill_betrayal
- The cause player has betrayed the target player.
- melee_kill
- The cause player has melee'd the target player to death, earning a Pummel medal.
- assassination_kill
- The cause player has melee'd the target player in the back, killing them instantly and earning a Beatdown medal.
- finishing_move_kill
- The cause player has assassinated the target player (i.e. a special assassination animation was played), earning an Assassination medal.
- terminal_velocity_assassination
- Yet to be determined.
- recharge_health
- Yet to be determined. Examination of the incident definition in the game files suggests that the incident is sent by the game engine when a player restores health with a Health Pack, and that the incident itself triggers the "Doctor, Doctor" Achievement.
- wildlife_kill
- A Campaign-exclusive incident which presumably awards the H. Ryan Memorial medal.
- headshot_kill
- The cause player has killed the target player with a headshot.
- sniper_headshot_kill
- The cause player has sniped the target player with a headshot.
- emp_assist
- The cause player assisted in the killing of some other player by draining the victim's shields with an EMP. It's not known whether the target player is meaningful.
- supercombine_kill
- The cause player has killed the target player with a supercombine explosion from a Needler or Needle Rifle.
- sniper_kill
- The cause player has killed the target player with a body shot from a Sniper Rifle.
- laser_kill
- The cause player has killed the target player with a Spartan Laser.
- rocket_kill
- The cause player has killed the target player with a Rocket Launcher.
- shotgun_kill
- The cause player has killed the target player with a Shotgun.
- hammer_kill
- The cause player has killed the target player with a Gravity Hammer.
- small_arms_kill
- The cause player has killed the target player with a Magnum or a Plasma Pistol.
- auto_kill
- The cause player has killed the target player with an Assault Rifle, Needler, Plasma Repeater, Plasma Rifle, or Spiker.
- precision_kill
- The cause player has killed the target player with a DMR, Focus Rifle, Needle Rifle, or Sniper Rifle.
- launcher_kill
- The cause player has killed the target with a Grenade Launcher.
- pistol_kill
- The cause player has killed the target player with a Magnum.
- blamite_kill
- The cause player has killed the target player with a Needler or Needle Rifle.
- dmr_kill
- The cause player has killed the target player with a DMR.
- enemy_vehicle_kill
- Exclusive to Campaign. Indicates that the cause player has killed a vehicle occupied by an enemy. There are no medals tied to this incident, but it appears that in Halo: Reach's original Xbox 360 release, these kills could contribute to daily challenges for killing enemies.
- sword_kill
- The cause player has killed the target player with an Energy Sword.
- airstrike_kill
- The cause player has killed the target player with a Target Locator.
- airstrike_vehicle_kill
- Exclusive to Campaign. This incident fires when
enemy_vehicle_kill
is triggered using a Target Locator. - sticky_grenade_kill
- The cause player has killed the target player with a stuck grenade, earning a Grenade Stick medal.
- splatter_kill
- The cause player has killed the target player with a splatter, earning a Splatter medal.
- zombie_kill_kill
- Sending this incident awards a Zombie Kill medal: the cause player is a survivor and has killed the target player, a zombie.
- infection_kill
- Sending this incident awards an Infection medal: the cause player is a zombie and has killed and infected the target player, a survivor.
- kill_elite
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled Elite.
- kill_grunt
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled Grunt.
- kill_elite_bob
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled BOB Elite.
- kill_enemy_leader
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled Elite.
- kill_enemy_infantry
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled Grunt, Drone, or "Mule."
- kill_enemy_specialist
- Exclusive to Campaign and Firefight. This incident fires when a player kills an AI-controlled Brute, Engineer, Hunter, Jackal, or Skirmisher.
- kill_from_the_grave
- The cause player killed the target player while dead.
- ordnance_kill
- The cause player has killed the target player with a Concussion Rifle, Fuel Rod Gun, Grenade Launcher, Plasma Launcher, Rocket Launcher, Spartan Laser, or Target Locator.
- vehicle_kill
- The cause player has killed the target player with a Banshee, Falcon, Ghost, Machine Gun Turret, Missile Pod, Mongoose, Plasma Cannon, Revenant, Sabre, Scorpion, Shade, Trip Mine, Warthog, or Wraith.
- shade_aa_kill
- The cause player has destroyed a Shade turret.
- driver_assist_gunner
- The cause player was driving a vehicle while an allied player in another seat killed an enemy, earning the driver a Wheelman medal.
- highjack
- The cause player hijacked the target player's land vehicle, booting the target player out and stealing the vehicle, and earning a Hijack medal.
- skyjack
- The cause player hijacked the target player's air vehicle, booting the target player out and stealing the vehicle, and earning a Skyjack medal.
- bulltrue
- The cause player used a Shotgun to kill an enemy player while the victim was in the middle of an Energy Sword lunge, earning a Bulltrue medal. Triggering this incident in Matchmaking on the Xbox 360 would also unlock Emile's helmet as an Xbox Avatar Award.
- killjoy
- The cause player ended an enemy's spree, earning the Killjoy medal.
- survival_wave_completed_deathless
- A Firefight incident which signals the completion of a wave without any defenders dying.
- survival_wave_completed
- A Firefight incident which signals the completion of a wave.
- survival_set_completed
- A Firefight incident which signals the completion of a set.
- survival_set_completed_deathless
- A Firefight incident which signals the completion of a set without any defenders dying.
- survival_full_round_completed
- A Firefight incident which signals the completion of a round.
- survival_full_round_completed_deathless
- A Firefight incident which signals the completion of a round without any defenders dying.
- campaign_level_completed
- A Campaign-exclusive incident which signals the completion of a level. It appears to also be responsible for awarding the "We're Just Getting Started" Achievement.
- flagcarrier_kill
- Sending this incident awards a Flag Carrier Kill medal: the cause player has killed the target player, who was a Flag Carrier.
- kill_with_oddball
- Sending this incident awards an Oddball Kill medal to the cause player for killing the target player.
- bomb_carrier_kill
- Sending this incident awards a Bomb Carrier Kill medal to the cause player for killing the target player, who was a Bomb Carrier.
- juggernaut_game_start
- Sending this incident signals the start of a round in a Juggernaut match. An appropriate announcer voiceover will play for the cause player.
- kill_as_juggernaut
- Sending this incident signals that the cause player, a Juggernaut, has killed an enemy.
- juggernaut_new
- Sending this incident announces the selection of a new Juggernaut.
- juggernaut_kill
- Sending this incident signals that the cause player has killed the target player, a Juggernaut.
- vip_kill
- Sending this incident awards a VIP Kill medal to the cause player for killing the target player, an enemy VIP.
- koth_game_start
- Sending this incident signals the start of a round in a King of the Hill match. An appropriate announcer voiceover will play for the cause player.
- hill_controlled
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a hill is now controlled by the cause player.
- hill_contested
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a hill is now contested. It seems that this incident may be meant for FFA games.
- hill_controlled_team
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a hill is now controlled by the cause team.
- hill_contested_team
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a hill is now contested. It seems that this incident may be meant for team games.
- hill_moved
- Sending this incident triggers an announcer voiceover telling players that a hill has moved.
- kill_within_hill
- No description available.
- ball_game_start
- Sending this incident signals the start of a round in an Oddball match. An appropriate announcer voiceover will play for the cause player.
- ball_taken
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has been taken by the cause player.
- ball_dropped
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has been dropped by the cause player.
- ball_taken_team
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has been taken by the cause team.
- ball_dropped_team
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has been dropped by the cause team.
- ball_spawned
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has spawned.
- ball_reset
- Sending this incident triggers an announcer voiceover and kill feed message telling players that a ball has been reset.
- ball_carrier_kill
- Sending this incident signals that the cause player has killed the target player, a Ball Carrier.
- assault_game_start
- Sending this incident signals the start of a round in an Assault match. An appropriate announcer voiceover will play for the cause player.
- bomb_planted
- The cause player has planted a bomb.
- bomb_taken
- The cause player has picked up a bomb.
- bomb_dropped
- The cause player has dropped a bomb.
- bomb_armed
- The cause player has armed a bomb. The target is irrelevant; the
official Assault variant passes
all_players
. - bomb_reset_neutral
- A neutral bomb was reset.
- bomb_returned
-
The cause player has returned the target team's bomb.
This incident doesn't seem to be used in the official Assault variant, and inspection in Assembly suggests that it may be incomplete. The related "Engine Events" use incorrect string names, so kill feed messages wouldn't appear as intended.
- bomb_disarmed
- A bomb has been disarmed. This incident triggers an announcer
voiceover and kill feed message for all players. The cause and target
are irrelevant; the official Assault variant passes
all_players
for both. - bomb_arming
- The cause player has begun arming the bomb. This incident triggers a kill feed message for all players. The official Assault variant does not use this incident.
- bomb_detonated
- The cause team has detonated a bomb, to the detriment of the target team.
- bomb_reset
- The cause team's bomb was reset.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- terr_game_start
- Sending this incident signals the start of a round in a Territories match. An appropriate announcer voiceover will play for the cause player.
- terr_captured
- The cause player has captured a territory originally belonging to the target team.
- terr_contested
- A territory is contested. The cause and target are irrelevant; the
official Territories variant passes
all_players
for both. - teleporter_used
- Sending this incident plays a sound for the cause player. It is the same sound that plays when entering a teleporter normally.
- race_game_start
- Sending this incident signals the start of a round in a Race match. An appropriate announcer voiceover will play for the cause player.
- rally_game_start
- Sending this incident signals the start of a round in a Rally match. An appropriate announcer voiceover will play for the cause player.
- checkpoint_reached
- Sending this incident triggers the "Checkpoint reached!" announcer voiceover and kill feed message for the cause player.
- checkpoint_reached_team
- Sending this incident triggers the "Checkpoint reached!" announcer voiceover and kill feed message for the cause team.
- lap_complete
- Sending this incident triggers the "Lap complete!" announcer voiceover and kill feed message for the cause player.
- final_lap
- Sending this incident triggers the "Final lap!" announcer voiceover for the cause player, and a kill feed message for all players.
- final_lap_team
- Sending this incident triggers the "Final lap!" announcer voiceover for the cause team, and a kill feed message for all players.
- rocket_race_game_start
- Sending this incident signals the start of a round in a Rocket Race match. An appropriate announcer voiceover will play for the cause player.
- ctf_game_start
- Sending this incident signals the start of a round in a Capture the Flag match. An appropriate announcer voiceover will play for the cause player.
- ctf_team
- No description available.
- flag_grabbed
- The cause player has taken the target team's flag.
- flag_dropped_neutral
- The cause player has dropped the neutral flag.
- flag_dropped
- The cause player has dropped the target team's flag.
- flag_grabbed_neutral
- The cause player has taken the neutral flag.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- flag_scored
- The cause player has successfully captured a flag.
- flag_reset_neutral
- The neutral flag has been reset. The cause and target are irrelevant; the official Capture the Flag variant passes the flag's last carrier player as the cause, and the flag's owning team (i.e. neutral team) as the target.
- flag_reset
- A flag has been reset. The cause and target are irrelevant; the official Capture the Flag variant passes the flag's owning team for both.
- flag_recovered
- The target team's flag has been recovered. The cause is irrelevant; the official Capture the Flag variant passes the flag's owning team.
- kill_with_flag
- Sending this incident awards the Flag Kill medal.
- team_offense
- Sending this incident triggers an announcer voiceover and kill feed message indicating that the cause player is on Offense. It is usually sent at the start of the round during asymmetric team games, immediately after the incident to announce the start of a gametype round.
- team_defense
- Sending this incident triggers an announcer voiceover and kill feed message indicating that the cause player is on Defense. It is usually sent at the start of the round during asymmetric team games, immediately after the incident to announce the start of a gametype round.
- headhunter_game_start
- Sending this incident signals the start of a round in a Headhunter match. An appropriate announcer voiceover will play for the cause player.
- skulls_taken
- The cause player has picked up one or more skulls.
- skulls_scored
- The cause player has scored skulls.
- skulls_dropped
- This incident was presumably intended to be sent when a player drops skulls, but it isn't hooked up to anything in the game files, and has no effect.
- skullamanjaro
- Sending this incident awards a Skullamanjaro medal to the cause player.
- [unused]
- This incident ID is unused.
- infection_game_start
- Sending this incident signals the start of a round in an Infection match. An appropriate announcer voiceover will play for the cause player.
- inf_new_alpha
- Sending this incident displays a kill feed message for the cause player telling them that they are an Alpha Zombie.
- inf_new_infection
- Sending this incident displays a kill feed message to all players informing them that the cause player infected the target player.
- inf_new_zombie
- Sending this incident triggers an announcer voiceover and kill feed message for the cause player telling them that they are a new zombie.
- inf_last_man
- Sending this incident awards the Last Man Standing medal to the cause player. The cause player hears an announceover voiceover, and all players see a kill feed message identifying the cause player as the last man standing.
- infection_survivor_win
- Sending this incident triggers a kill feed message for all players informing them that the survivors have won.
- infection_zombie_win
- ending this incident triggers a kill feed message for all players informing them that the zombies have won.
- stockpile_game_start
- Sending this incident signals the start of a round in a Stockpile match. An appropriate announcer voiceover will play for the cause player.
- stock_flags_collected
- Sending this incident triggers an announcer voiceover and kill feed message telling all players that flags have been collected.
- stock_flag_reset
- Sending this incident triggers an announcer voiceover and kill feed message telling all players that a flag has been reset.
- swat_game_start
- Sending this incident signals the start of a round in a SWAT match. An appropriate announcer voiceover will play for the cause player.
- action_sack_game_start
- Sending this incident signals the start of a round. An announcer voiceover will play for the cause player, saying, "Action Sack."
- bumper_cars_game_start
- Sending this incident signals the start of a round. An announcer voiceover will play for the cause player, saying, "Bumper Cars."
- custom_game_start
- Sending this incident signals the start of a round. An announcer voiceover will play for the cause player, saying, "Custom."
- dogfight_game_start
- No description available.
- fiesta_game_start
- Sending this incident signals the start of a round. An announcer voiceover will play for the cause player, saying, "Fiesta."
- golf_game_start
- No description available.
- grifball_game_start
- Sending this incident signals the start of a round in a Grifball match. An appropriate announcer voiceover will play for the cause player.
- hogpile_game_start
- No description available.
- pinata_game_start
- No description available.
- soccer_game_start
- No description available.
- [unused]
- This incident ID is unused.
- new_juggernaut
- The cause player has become the Juggernaut. An announcer voiceover and kill feed message will play.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- revenge_kill
- The cause player has killed the target player, who was responsible for the cause player's last death. In so doing, the cause player has earned the Revenge medal. The target player will also see a kill feed message.
- close_call
- The incident for the "Close Call" medal.
- opportunist_kill
- The incident for the "Reload This!" medal.
- first_blood
- The incident for the "First Strike" medal.
- wingman_spawn
- Examination of the incident definition in the game files suggests that this incident "powers" the various Wingman spree medals.
- sprinting_kill
- The incident for the "Headcase" medal.
- pull_kill
- The incident for the "Pull" medal.
- perfection
- The incident for the "Perfection" medal.
- showstopper
- No description available.
- yoink
- No description available.
- second_wind
- No description available.
- avenged
- No description available.
- avenger
- No description available.
- life_saved
- No description available.
- lifesaver
- No description available.
- firebird
- No description available.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- extermination
- No description available.
- multikill_x2
- No description available.
- multikill_x3
- No description available.
- multikill_x4
- No description available.
- multikill_x5
- No description available.
- multikill_x6
- No description available.
- multikill_x7
- No description available.
- multikill_x8
- No description available.
- multikill_x9
- No description available.
- multikill_x10
- No description available.
- 5_in_a_row
- No description available.
- 10_in_a_row
- No description available.
- 15_in_a_row
- No description available.
- 20_in_a_row
- No description available.
- 25_in_a_row
- No description available.
- 30_in_a_row
- No description available.
- 35_in_a_row
- No description available.
- 40_in_a_row
- No description available.
- [unused]
- This incident ID is unused.
- assist_5x
- The incident for the "Assist Spree" medal.
- assist_10x
- The incident for the "Sidekick" medal.
- assist_15x
- The incident for the "Second Gunman" medal.
- wheelman_5x
- No description available.
- wheelman_10x
- No description available.
- wheelman_15x
- No description available.
- shotgun_5x
- No description available.
- shotgun_10x
- No description available.
- shotgun_15x
- No description available.
- sniper_5x
- No description available.
- sniper_10x
- No description available.
- sniper_15x
- No description available.
- sword_5x
- No description available.
- sword_10x
- No description available.
- sword_15x
- No description available.
- sticky_grenade_5x
- No description available.
- sticky_grenade_10x
- No description available.
- sticky_grenade_15x
- No description available.
- laser_5x
- No description available.
- laser_10x
- No description available.
- laser_15x
- No description available.
- gravity_hammer_5x
- No description available.
- gravity_hammer_10x
- No description available.
- gravity_hammer_15x
- No description available.
- splatter_5x
- No description available.
- splatter_10x
- No description available.
- splatter_15x
- No description available.
- juggernaut_5x
- No description available.
- juggernaut_10x
- No description available.
- juggernaut_15x
- No description available.
- infection_5x
- The incident for the "Infection Spree" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single infection incidents sent.
- infection_10x
- The incident for the "Mmmm... Brains" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single infection incidents sent.
- infection_15x
- The incident for the "Thriller" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single infection incidents sent.
- zombie_kill_5x
- The incident for the "Zombie Killing Spree" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single zombie kill incidents sent.
- zombie_kill_10x
- The incident for the "Hell's Janitor" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single zombie kill incidents sent.
- zombie_kill_15x
- The incident for the "Hell's Jerome" medal. Infection scripts do not send this incident manually; the game seems to automatically detect it based on the number of single zombie kill incidents sent.
- infection_survive
- Awards the cause player a medal for surviving an Infection round.
- koth_spree
- No description available.
- wingman_5x
- No description available.
- wingman_10x
- No description available.
- wingman_15x
- No description available.
- invasion_game_start
- No description available.
- invasion_game_start_c
- No description available.
- inv_spartan_win
- No description available.
- inv_spartans_win_rd1
- No description available.
- inv_spartans_win_rd2
- No description available.
- inv_elite_win
- No description available.
- inv_elites_win_rd1
- No description available.
- invasion_elites_win_rd2
- No description available.
- inv_core_grabbed
- No description available.
- inv_core_stolen
- No description available.
- inv_core_dropped
- No description available.
- inv_core_captured
- No description available.
- inv_core_reset
- No description available.
- bone_cv_defeat
- No description available.
- bone_cv_ph1_defeat
- No description available.
- bone_cv_ph1_intro
- No description available.
- bone_cv_ph2_defeat
- No description available.
- bone_cv_ph2_victory
- No description available.
- bone_cv_ph3_victory
- No description available.
- bone_cv_victory
- No description available.
- bone_sp_defeat
- No description available.
- bone_sp_ph1_intro
- No description available.
- bone_sp_ph1_victory
- No description available.
- bone_sp_ph2_intro
- No description available.
- bone_sp_ph2_victory
- No description available.
- bone_sp_ph3_defeat
- No description available.
- bone_sp_ph3_intro
- No description available.
- bone_sp_ph3_victory
- No description available.
- isle_cv_defeat
- No description available.
- isle_cv_ph1_intro
- No description available.
- isle_cv_ph1_victory
- No description available.
- isle_cv_ph2_intro
- No description available.
- isle_cv_ph2_victory
- No description available.
- isle_cv_ph3_defeat
- No description available.
- isle_cv_ph3_intro
- No description available.
- isle_cv_ph3_victory
- No description available.
- isle_sp_defeat
- No description available.
- isle_sp_ph1_defeat
- No description available.
- isle_sp_ph1_extra
- No description available.
- isle_sp_ph1_intro
- No description available.
- isle_sp_ph1_victory
- No description available.
- isle_sp_ph2_defeat
- No description available.
- isle_sp_ph2_victory
- No description available.
- isle_sp_ph3_victory
- No description available.
- isle_sp_victory
- No description available.
- invasion_slayer_start
- Sending this incident signals the start of a round in an Invasion Slayer match. An appropriate announcer voiceover will play for the cause player.
- [unused]
- This incident ID is unused.
- game_start_slayer
- Sending this incident signals the start of a round in a Slayer match. An appropriate announcer voiceover will play for the cause player.
- team_game_start
- Examination of the incident definition in the game files indicates that this incident does absolutely nothing.
- one_minute_win
- Sending this incident triggers an announcer voiceover telling the player that they are one minute from winning. It is typically used in modes that award points over time, such as King of the Hill.
- one_minute_team_win
- No description available.
- half_minute_win
- Sending this incident triggers an announcer voiceover telling the player that they are thirty seconds from winning. It is typically used in modes that award points over time, such as King of the Hill.
- half_minute_team_win
- No description available.
- 30_minutes_remaining
- No official gametypes send this incident.
- 15_minutes_remaining
- No official gametypes send this incident.
- 5_minutes_remaining
- No official gametypes send this incident.
- 1_minute_remaining
- No official gametypes send this incident.
- 30_seconds_remaining
- No official gametypes send this incident.
- 10_seconds_remaining
- No official gametypes send this incident.
- round_over
- No official gametypes send this incident.
- sudden_death
- Sending this incident triggers an announcer voiceover telling players that Sudden Death time has begun. Official gametypes only send it when Sudden Death begins; if Sudden Death pauses and later resumes, the incident is not sent again.
- game_over
- No official gametypes send this incident.
- gained_lead
- No official gametypes send this incident.
- gained_team_lead
- No official gametypes send this incident.
- lost_lead
- No official gametypes send this incident.
- lost_team_lead
- No official gametypes send this incident.
- tied_leader
- No official gametypes send this incident.
- tied_team_leader
- No official gametypes send this incident.
- player_joined
- No official gametypes send this incident.
- player_switched_team
- No official gametypes send this incident.
- player_rejoined
- No official gametypes send this incident.
- player_quit
- No official gametypes send this incident.
- player_booted_player
- No official gametypes send this incident.
- respawn_tick
- Sending this incident plays a sound for the cause player: one of the beeps in the respawn countdown.
- respawn_tick_final
- Sending this incident plays a sound for the cause player: one of the final beep in the respawn countdown.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- multikill_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- spree_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- assist_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- technician_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- wheelman_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- auto_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- small_arms_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- ordnance_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- vehicle_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- grenades_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- precision_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- finishing_move_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- cqc_comm
- A Campaign- and Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- set_clear_comm
- A Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- deathless_round_comm
- A Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- kill_leader_comm
- A Campaign- and Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- kill_infantry_comm
- A Campaign- and Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- kill_specialist_comm
- A Campaign- and Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- destroy_vehicle_comm
- A Campaign- and Firefight Matchmaking-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- clear_a_mission_comm
- A Campaign-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- campaign_level_completed_deathless
- A Campaign-exclusive incident tied to the Commendations system in the game's original Xbox 360 release.
- player_kills_spartan
- Examination of the game's incident definitions suggests that this
incident triggers automatically when an Elite player kills a Spartan
player. If this incident fires five times in a row, it automatically
triggers the
player_kill_spartan_achieve
incident. - player_kill_spartan_achieve
- Examination of the game's incident definitions suggests that this
incident is responsible for the "Knife to a Gun Fight" Achievement,
awarded for playing Firefight as an Elite and killing five Spartans.
The Achievement could theoretically be earned in Multiplayer, but it
is Matchmaking-only, and it's not known whether the
player_kills_spartan
incident is a requirement or merely a trigger. - core_killed_achieve
- No description available.
- m45_elite_pod
- No description available.
- dmr_acheive
- No description available.
- supercombine_achieve
- No description available.
- pistol_achieve
- No description available.
- wingman_achieve
- No description available.
- 3kiva_clear
- No description available.
- leg_set_achieve
- No description available.
- 2_for_1_achieve
- No description available.
- cruiser_fast_achieve
- No description available.
- firebird_achieve
- No description available.
- tank_survive_achieve
- No description available.
- race_m20
- No description available.
- race_m20_fast
- No description available.
- terminal_vel_achieve
- No description available.
- wildlife_achieve
- No description available.
- skunked_achieve
- Sending this achievement awards the Skunked Achievement to the cause player. It is intended to be awarded for winning an Invasion round in the first phase, i.e. playing defense and preventing offense from ever winning a phase. The incident is sent individually for each player on the defending team.
- m52_aa_kill
- No description available.
- zealot_achieve
- No description available.
- [unused]
- This incident ID is unused.
- [unused]
- This incident ID is unused.
- dlc_achieve_1
- Sending this achievement awards the Return to Sender Achievement (from the Defiant Map Pack) to the cause player if they are also the target player. It is intended to be awarded for returning two flags during a Capture the Flag match (even if on different rounds).
- dlc_achieve_2
-
Sending this incident awards a DLC Achievement to the player if they are specified as both the cause and the target. The incident must be sent with an integer whose value determines which achievement is awarded:
- 59: Don't Touch That!
- Prevent the attacking team from touching the flag in any round during a One Flag CTF match.
- 60: Paper Beats Rock
- Assassinate an enemy player no more than three seconds after they stop using Armor Lock.
- 61: All Alone
- In Infection, become the Last Man Standing.
- 62: Top Shot
- Score three headshot kills in a row without dying.
- 63: Emergency Room
- In Infection, infect three players in a single round.
- 64: Stick It To The Man!
- Kill a flag carrier with a stuck plasma grenade.
- 65: Dive Bomber
- Assassinate an enemy player while using a Jetpack.
- 66: License to Kill
- Splatter five enemy players during a single match.
- 68: From Hell's Heart
- After being stuck with a plasma grenade, make sure that the player who stuck you dies in the blast with you.
- dlc_achieve_3
- No description available.
- dlc_achieve_4
- No description available.
- dlc_achieve_5
- Sending this incident awards the Cross-Mappin' Achievement (from the Noble Map Pack) to the cause player. It is intended to be awarded for killing the target player at long range with a DMR.
- dlc_achieve_6
- Sending this achievement awards the You Ate All The Chips Achievement (from the Noble Map Pack) to the cause player. It is intended to be awarded for collecting all of the flags on the map at once during a Stockpile match. The incident is sent for each player on the relevant team individually.
- dlc_achieve_7
- No description available.
- dlc_achieve_8
- Sending this incident awards the You Blew It Up! Achievement (from the Noble Map Pack) to the cause player. It is intended to be awarded for blowing up the research facility in Invasion: Breakpoint. The incident is sent for each player on the attacking team individually.
- dlc_achieve_9
- No description available.
- dlc_achieve_10
- Sending this achievement awards the Offensive Driver Achievement (from the Noble Map Pack) to the cause player for killing the target player. It is intended to be awarded for earning a kill in a Rocket (Hog) Race match.
- [unused]
- This incident ID is unused.